top of page

TWIN STICK JUKEBOX

ROLE

System Designer

DESCRIPTION

The Twin stick jukebox project was mainly focussed on learning the basics of scripting after 2 years of using blueprints in Unreal Engine. This project increased my technical knowledge and gave me a good base for the future if I were to work with a scripting language

SCROLL DOWN FOR GAMEPLAY FOOTAGE AND LEARNING POINTS

YEAR

2021

GENRE

Twin stick shooter

PLATFORM

Unpublished

ENGINE USED

Godot

THINGS I LEARNT THIS PROJECT

- Turning brainstorm ideas into sketches and concepts

- Writing technical breakdowns for features

- Creating features in scripting language

- The basics of using scripting

- Communication & Teamwide problem solving

GAMEPLAY FOOTAGE

Video only contains my own weapon and enemy

LEARNING POINTS

Each team member had to design their own weapon and enemy from scratch. After brainstorming a concept we each created different sets of weapons and enemies. We met up to wach choose one of each so that our weapons and enemies formed a single vision.

​

For me personally this really helped with getting used to sketching. I went from drawing sloppy fast sketches to creating simple and readable sketches.

This block was my first experience with scripting ever. Scripting is something I struggle with a lot since I prefer to work with everything visualized in front of me.

​

The beginning was very rough and made me doubt if I was even able to tackle the issue of being new to this. I however kept asking questions and educating myself to tackle the issues that I bumped into on the way.

Teachers commended me for improving my knowledge and praised my work ethic of not giving up in combination with always communicating.

bottom of page