ORNAMENT EXPRESS
ROLE
Lead Designer
(Team of 7 Designers)
DESCRIPTION
Investigate strange oddities in Ornament Express, where you’re hired to recover your client’s belongings from an eccentric thief and his train of stolen artifacts. Explore a cabinet of curiosities throughout the train, visit carts holding odd puzzles, odder objects, and find hidden away secrets.
SCROLL DOWN FOR GAMEPLAY TRAILER AND FEATURES
YEAR
2022 - 2023
GENRE
VR Puzzle / Escape Room
PLATFORM & GAME PAGE
PC
Steam (Click To Open)
ENGINE USED
Unreal Engine 5
THINGS I LEARNT THIS PROJECT
- Communication and cooperation
- Working with UE5
- Leading skills
- Jira & Confluence
- SCRUM
- Developing a VR Title
- Steam release process
GAMEPLAY TRAILER
LEAD DESIGNER / PROCESSES
Pipelines
I created the pipeline document at the start of pre-production to create a uniform way of creating a puzzle for this project. Getting everyone to follow that pipeline ensured quality and made making puzzles easier from concepting to a publishable state.
Designer
1 on 1's
As a Design Lead I took responsibility to assess dependencies and risks for the design students. I made sure to plan effectively and check up with people often enough so that problems would be known before they impacted the project. I also kept an overhead view of the project and the processes to be able to come up with solutions to development issues on the fly.
part of this were the design 1on1 meetings where I would take 15 minutes per person to talk design and their opinions/worries.
Documen-
tation
As a design lead I was responsible for setting up a lot of base documentation. This ranged from decision matrixes to design documents to pipelines.
setting up all of this documentation has given me a wider perspective and understanding of why certain processes are needed within gamedev and how to properly set them up
System Design
Concept
Concepting puzzles was a fun but difficult experience to go through. I found out thinking in reverse, from solution to puzzle was the way to go and that
First
Version
This initial first version served the purpose of a proof of concept. It included the smooth movement system that I worked on and overall contained most items from the vision that I held during the start of the project.