ALICE
ROLE
System Designer
DESCRIPTION
I worked on Alice for 16 weeks, during its prototype and pre-production phase. In this timeframe I took main responsibility over the interaction functionality and its UI components.
SCROLL DOWN FOR GAMEPLAY TRAILER AND FEATURES
YEAR
2023 - 2024
GENRE
Top down RPG
PLATFORM & GAME PAGE
PC
PS5
ENGINE USED
Unreal Engine 5
THINGS I LEARNT THIS PROJECT
- Important interaction mechanics
- Working with plugins in UE5
- UI tools, setup and principles
- Production pipelines
- Feature Ownership
GAMEPLAY TRAILER
![](https://static.wixstatic.com/media/maxresdefault.jpg/v1/fill/w_980,h_552,q_90/maxresdefault.jpg)
Interaction System
Initial Prototype
![Initial prototype GIF.gif](https://static.wixstatic.com/media/6ff2e5_1c10d845bea1446abe34a7f0d1e72817~mv2.gif)
The concept was to create a set of items that could be highlighted. When selected a context menu should appear in which players can choose out of multiple options. On the left you can see a quick proof of concept that I made during the concepting phase of our project.
Mid-Scope
Result
![ButtonHighlight.gif](https://static.wixstatic.com/media/6ff2e5_36ca57ba99d645cea2634f361ba6e4a6~mv2.gif)
The mid-scope result was a highlightable class of objects. A button press reveals interactable items with an outline. The outline fitted with any mesh available. Items transferred their name data to a UI element that appeared on selection.
End Result
![](https://static.wixstatic.com/media/6ff2e5_011c8d0145cb4b5ca08fec8677d1715f~mv2.jpg/v1/fill/w_387,h_218,q_90/6ff2e5_011c8d0145cb4b5ca08fec8677d1715f~mv2.jpg)
The end result was a highlightable class of objects, they get supported by a context menu on selection. The context menu gives players different interaction options, which gives us as devs plenty of opportunity in worldbuilding, missions and exploration.
Teamwork
Peer reviews
"Always very clear and direct with you communication, you find a good balance on how to approach discussions, very valuable team member in that regard."
"You actively seek out giving feedback to your peers. As a producer, your feedback on production has been extremely helpful. Having you in our team with both production knowledge and prior experience has provided many insights and suggestions on how not only I could improve as a producer, but also how we could improve as a team"
"The work you have delivered is of very high quality. It is very useful that what you have made is in a spot where we can use it in future blocks, where you might go to year 4"